Paint in 3D (New Update)

FORMATSUnity
New Update: Click here
Version v3.0.2: Link 1 | Link 2 | Link 3
Version v3.0.0Link 1 | Link 2 | Link 3
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Paint all your objects using Paint in 3D – both in game, and in editor. All features have been heavily optimized, making it great for WebGL, mobile, VR, and much more!

💡 Easy To Use ― Learn how to use Paint in 3D by going through the many tutorial scenes that take you step-by-step through each feature. You can then explore the demo scenes that combine multiple features to create something even more interesting.

💡 Long Term Support ― Paint in 3D has received regular updates for over 7 years, and it now has an immense amount of features. Thank you to everyone who has supported its development so far!

💡 All Render Pipelines ― This asset supports the standard pipeline, as well as LWRP, HDRP, and URP. See the documentation for more information.

💡 Works Everywhere ― Paint in 3D was designed from the start to work on as many devices and platforms as possible. It works great on desktop, mobile, VR, and much more! If you ever encounter performance issues then there are many settings you can tweak to speed things up with minimal visual impact.

💡 Full Source Code Included ― If you’re a programmer then feel free to tweak the code as much as you like, it’s designed to be easy to modify.

💡 Lightning Fast Painting ― Through the use of GPU acceleration, your objects will be painted with incredible speed. The code has also been heavily optimized to avoid GC allocs, and to batch all paint operations together.

💡 In Game & In Editor Painting ― Paint in 3D is designed to work both in game, and in editor if you want to create your own textures. It can even be used directly from C# if you are a programmer.

💡 Consistent Performance ― Unlike decals systems, Paint in 3D is a texture painting solution. This means you can paint your objects millions of times without any framerate loss, allowing you to create games you never thought possible.

💡 Automatic Save & Load ― Paint in 3D comes with a simple to use system that can automatically restore your paint progress. If you want more advanced control then you can manually control this using the simple C# API.

💡 Skinned Mesh Painting ― Paint in 3D allows you to paint animated objects with great performance. Check out the WebGL Demo and see how great the zombie paint looks, and how the paint is applied instantly.

💡 Brush Modifiers ― Make your brushes come alive by adding modifiers to them. These can alter the settings of your brushes (e.g. position, rotation, opacity, texture), either randomly, or based on finger pressure.

https://assetstore.unity.com/packages/tools/painting/paint-in-3d-26286

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