Procedural Vehicles – Sedan

Generate infinite interactable sedan variations with flexible, procedurally generated blueprint actors!

FORMATS: FBX and UNREAL

 

This asset is game-ready. It contains animations, sound effects, and particles so you can be confident you are purchasing an actual game-ready asset, that can be drag-and-dropped, without requiring additional sounds or particles. The only setup required is for your character controller (<5 mins).

Technical Features:

BP_Interactable (Main blueprint for interactable vehicle placement)

BP_Drivable

BP_FirstPersonCharacter (Basic FPS character that has been modified to send interaction events to the vehicle)

8 Demo Maps

Number of Unique Meshes: 42 static mesh foliage components, 37 static mesh vehicle components, 1 skeletal mesh

Skeleton/Rigged: Custom skeleton

Collision: Yes, Custom/Automatically Generated

Vertex Count:

Per Vehicle Average: 50,000-60,000 triangles LOD0 to 489 Single Drawcall Proxy Mesh

Cinematic Moss: 469,000 to 5,000. With instancing and aggressive culling these can be used in-game, but they should be reserved for Hero Objects, Cinematics, or used with caution. All other assets/components are lightweight, this is included as a bonus for those who would like it.

LODs: Yes, made by hand

Number of Materials and Material Instances: 10 Master, 1 Material Function, 50 Instances

Number of Textures: 80

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