Kai Locomotion System (New Update)

New Update: Click here
Asset Version v3.0.0 (5.1)Link 1 | Link 2
Asset Version v2.1.1 (5.0)Link 1 | Link 2
Asset Version v2.0.3.2 (5.0)Link 1 | Link 2
Asset Version v1.0 (4.27)Link 1 | Link 2


A truly Plug And Play Animation Blueprint That Supports 3 Gaits and different types of transitions.

Fill Data Asset with the animations, and get high quality locomotion without effecting the movement of the player in few minutes.
Apply Masks to locomotion sets very easily by defining Mask poses and Body Part Mask weights in Data Asset to allow for very fast iteration to get the right blends for your poses.
*4 Directional Loops, 4 Directional Starts , 4 Directional Stops are the required minimum transitions.
*Requires Control Rig Plugin To Be Activated

Technical Details
Plug and Play Animation Blueprint
Written in c++
Foot Lock Transition Control Rig
Animation Modifiers to automatically place foot sync markers
Skeleton Agnostic Layered Blend Bone Animation Node that uses new Blend Profiles.
Code Modules:
Kai_Locomotion [Runtime] KaiLocomotionEditior [Editor] Number of Blueprints: 3
Number of C++ Classes: 5
Network Replicated: (Yes)
Supported Development Platforms: (Windows)
Supported Target Build Platforms: (Windows)



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