Viking Village is a 3D environment created by the Unity Demo team, originally in Unity 5, that has been updated to work on Unity 2020.2 and above, giving you the perfect launchpad from which to learn about and use the Universal Render Pipeline!
More details on the updates we’ve made to this project include:
Custom Shader Graph: shader is used for legacy texture workflow compatibility
Vegetation: replaced with that used in Unity’s Book of the Dead
Water: replaced with that used in Unity’s Boat Attack
Asset uses Boat Attack Water System under Unity Companion License; see BoatAttackWaterSystemLicense.txt file in package for details.
Number of textures: 209
Texture sizes: 512×512 to 2048×2048
Number of prefabs: 103
UV mapping: Yes
LOD information: Vegetation up to LOD level 2, Props up to LOD3
Types of materials and texture maps: PBR