Attention! This plugin has been open sourced under MIT license, find it here.
10.000 Animated Mannequins.
2.500 Agents with different animation states.
This Plugin enables the user to bake a skeletal mesh’s animation (both bone and morph target) into a texture to later be used inside the material shader to animate static mesh components much more efficiently than with regular skeletal meshes.
Technical Details
Features:
Bake multiple skeletal mesh animations into the same texture.
Create Static Mesh asset from a Skeletal Mesh, with additional special UV set for accessing animation data from the same texture from every LOD of the mesh.
Code Modules:
VertexAnimToolset – Developer.
VertexAnimToolsetEditor – Editor.
Number of C++ Classes: 8
Supported Development Platforms: Win-32, Win-64, Mac
Supported Target Build Platforms: Win-32, Win-64, Mac, Linux, PS4, XBoxOne, IOS, Android.
https://www.unrealengine.com/marketplace/en-US/product/vertex-anim-toolset
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