Unreal Engine 5 C++ The Ultimate Game Developer Course with Stephen Ulibarri

Ready to make games in the amazing world of Unreal Engine 5?

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Ready to make games in the amazing world of Unreal Engine 5?
This “critically-acclaimed” and “insanely successful” Unreal Engine course was created in collaboration with Epic Games.
The majority of the course has been fully updated and remastered to Unreal Engine 5. Existing students get all the new material for free.
Learn how to create and mod video games using Unreal Engine 5, even if you’re a complete beginner. Unreal is a free-to-use game development engine used by AAA studios and indie developers worldwide. It is a massive and powerful beast, but we break it down step-by-step so you can tame it.
We start super simple so no prior experience of Unreal or coding is needed! With our online tutorials, you’ll be amazed at what you can achieve. We believe project-based learning is the best way to learn Unreal Engine, so you’ll create 5 Unreal games!
Already know Unreal and want to learn VR or Multiplayer? Check out our other Unreal courses, just look for the green leaf for our other world-class Unreal courses.
Learn C++, the powerful industry-standard language from scratch. By the end of the course, you’ll be very confident in the basics of coding and game development, and hungry to learn more.
“Any serious game programmer needs to know C++”
Jason Gregory, Lead Programmer at Naughty Dog (creators of Uncharted & The Last of Us)
Anyone who wants to learn to create games: Unreal Engine is a fantastic platform which enables you to make AAA-quality games. Furthermore, these games can be created for Windows, consoles, macOS, iOS, Android and Web from a single source!
Benefit from our world-class support from both other students, and the instructors who are on the forums regularly. Go on to build several games including a tank game, and a First Person Shooter
You will have access to a course forum where you can discuss topics on a course-wide basis, or down to the individual video. Our thriving discussion forum will help you learn and share ideas with other students.
Get plugged into our communities of amazing developers on Facebook (nearly 20k), in our own TA-curated Community (17k views/day), and our student chat group (10k live at any one time).
Start to learn Unreal C++ now, you won’t be disappointed!

Watch online or Download for Free
01. Getting Started

01. Introduction
02. How to Get Help
03. Installing Unreal Engine 5
04. The Level Editor Viewport
05. View Modes
06. Object Manipulation
07. Panels
08. Section 1 Challenge

02. Realistic Landscapes

01. Quixel Bridge
02. Open World
03. Lighting and Atmosphere
04. Landscape
05. 11 – Landscape Material
06. Landscape Painting
07. Foliage Painting
08. More Foliage Painting
09. Post Process Volume
10. Forest Polish Up
11. Packed Level Actors
12. Mountains
13. Level Instances
14. Section 2 Challenge

03. Vectors, Rotators, and Trigonometry

01. Coordinates
02. Vectors
03. Vector Examples
04. Vector Operations
05. Vector Operations Examples
06. Vector Magnitude
07. Vector Magnitude Examples
08. Vector Normalization
09. Rotators
10. Section 3 Challenge

04. C++ in Unreal Engine

01. Integrated Development Environment (IDE)
02. Setting up Visual Studio
03. C++ Refresher
04. Reflection and Garbage Collection
05. Section 4 Challenge

05. The Actor Class

01. Actor Creation
02. Blueprint Creation
03. Onscreen Debug Messages
04. Formatting Strings
05. Drawing Debug Spheres
06. Drawing Debug Lines
07. Drawing Debug Points
08. Custom Header Files
09. Section 5 Challenge

06. Moving Objects With Code

01. SetActorLocation
02. SetActorRotation
03. Actor World Offset
04. Trig Functions
05. The Sine Function
06. Exposing Variables to Blueprint
07. Visible But Not Editable
08. Exposing Variables to the Event Graph
09. Exposing Functions to Blueprint
10. Template Functions
11. Components
12. Components in C++
13. Section 6 Challenge

07. The Pawn Class

01. The Pawn Class
02. Capsule Component
03. Forward Declaration
04. Skeletal Mesh Components
05. Binding Inputs
06. Adding Movement Input
07. Camera and Spring Arm
08. Adding Controller Input
09. Setting the Default Pawn
10. Section 7 Challenge

08. The Character Class

01. The Character Class
02. Character Inputs
03. Character Camera and SpringArm
04. The Rotation Matrix
05. Controller Directions
06. Hair and Eyebrows
07. Custom Hair Color
08. Section 8 Challenge

09. The Animation Blueprint

01. The Animation Blueprint
02. The Anim Instance
03. Jumping
04. Jump Animations
05. Inverse Kinematics
06. Section 9 Challenge

10. Collision and Overlaps

01. Collision Presets
02. Overlap Events
03. Delegates
04. On Component Begin Overlap
05. On Component End Overlap
06. Section 10 Challenge

11. The Weapon Class

01. The Weapon Class
02. Sockets
03. Downloading Animations
04. IK Rig
05. IK Retargeter
06. Attaching the Sword
07. Picking Up Items
08. Enum for Character State
09. Switching Animation Poses
10. Equipped Animations
11. Multiple Animation Blueprints
12. Section 11 Challenge

12. Attacking

01. Animation Montages
02. Playing Montages from C++
03. Attacking State
04. Resetting the Action State
05. Item State
06. Sound Notifies and Meta Sounds
07. Meta Sounds for Footsteps
08. Fixing Foot Placement
09. Putting the Sword Away
10. Playing Arm and Disarm Animations
11. Attaching the Sword to the Back
12. Equip and Unequip Sounds
13. Editing Animations
14. Section 12 Challenge Option A
15. Section 12 Challenge Option B

13. Weapon Mechanics

01. Collision Box
02. Tracing
03. Box Trace in C++
04. Dynamic Arrays
05. Disabling Weapon Box Collision
06. Unreal Interfaces
07. Enemies
08. Root Motion Animations
09. Implement Interface
10. Hit React Montage
11. Playing the Hit React Montage
12. Dot Product
13. Cross Product
14. Directional Hit Reactions
15. One Hit Per Swing
16. Hit Sounds
17. Hit Particles
18. Weapon Trails
19. Section 13 Challenge

14. Breakable Actors

01. Destructible Meshes
02. Field System Actors
03. Creating Fields with Weapons
04. Breakable Actor
05. Blueprint Native Event
06. Breaking Sounds
07. Section 14 Challenge

15. Treasure

01. Treasure
02. Spawning Actors
03. Spawning Actors from C++
04. Different Types of Treasure
05. Different Types of Breakables
06. Niagara Effects
07. Niagara Components
08. Section 15 Challenge

16. Combat

01. Actor Components
02. Widget Components
03. User Widget Class
04. Setting the Health Percent
05. Damage
06. Custom Health Bars
07. Enemy Death Animations
08. Enemy Death
09. Death Poses
10. Polishing Enemy Death
11. Section 16 Challenge

17. Enemy Behavior

01. Making Enemies Move
02. Enemy Movement Anims
03. Blendspaces
04. Patrol Targets
05. Selecting Patrol Targets
06. Patrol Wait Time
07. Pawn Sensing Component
08. Enemy States
09. Enemies Losing Interest
10. Attack Radius
11. Agro When Hit
12. Weapon Alterations
13. Section 17 Challenge

18. Enemy Attacks

01. Using Inheritance
02. Enemy Base Blueprint
03. Enemy Weapon
04. Enemy Attack Montage
05. Enemy Attack Timer
06. Refactoring Montage Functions
07. Engaged State
08. Finishing Refactoring
09. Hitting the Character
10. Section 18 Challenge

19. Smarter Enemies

01. IK Rig for the Paladin
02. Echo Hit React Montage
03. Echo Gets Hit
04. Hit Reaction State
05. Improving Directional Hit React
06. Root Motion Attacks
07. Motion Warping
08. Fixing Warp Targets
09. Section 19 Challenge

20. Echo’s Attributes

01. Echos Health
02. Echo Health Bar
03. Slash Overlay
04. SlashHUD
05. Setting the HUD from C++
06. Updating HUD Health
07. Echos Death Montage
08. Playing Echos Death Montage
09. Stop Enemy Attacks
10. Section 20 Challenge

21. Souls and Stamina

01. Souls Niagara System
02. Soul Class
03. Pickup Interface
04. Soul Pickup Effects
05. Soul and Gold Attributes
06. Enemies Spawning Souls
07. Dodge Animation
08. Dodge Montage
09. Stamina
10. Section 21 Challenge

22. Multiple Types of Enemies

01. Animation Blueprint Templates
02. Raptor
03. Raptor Attacks
04. Raptor Attack Montage
05. Raptor Hit React
06. Raptor Sound Effects
07. Insect
08. Soul Drift
09. Assignment – New Enemies
10. Section 21 Challenge
11. My Level and Course Conclusion

Project Files: Link 1 | Link 2

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