Unreal Engine 5 Blueprints & Blender Learn Game Development

Make your first game from scratch with Unreal Engine 5 and Blender!

Download Links and Watch in Description


The course you’re offering sounds fantastic for aspiring game developers who want to learn both Unreal Engine and Blender in order to create their own games from start to finish. Here’s an overview of the key topics and skills that participants will learn:

In Unreal Engine:

  • Creating Blueprints: Participants will learn how to use Blueprints to develop game mechanics and controllers. Blueprints provide a visual scripting system in Unreal Engine, allowing for the creation of interactive gameplay elements without the need for traditional coding.
  • Communication Between Blueprints: Understanding how to communicate between different Blueprints is crucial for developing complex interactions and functionalities within a game. Participants will learn how to establish communication and data exchange between various Blueprints.
  • Dynamic and Modular Materials: Materials play a vital role in creating the visual appearance of game assets. Participants will explore the creation of dynamic and modular materials to achieve visually appealing and customizable in-game assets.
  • Interactive Widgets: The course will cover the creation of interactive widgets, which are essential for user interfaces (UI) and HUDs (Heads-Up Displays). Participants will learn how to develop complex interactive widgets to enhance the user experience.
  • Main and Pause Menu: Participants will discover how to create a main menu and pause menu for their game, providing players with options to start, pause, resume, or exit the game.
  • Common Game and RPG Mechanics: The course will delve into the creation of various common game mechanics and role-playing game (RPG) mechanics. This can include elements such as combat systems, character progression, inventory management, and quests.

In Blender:

  • 3D Modeling: Participants will learn the fundamentals of 3D modeling in Blender, allowing them to create and design their own characters, environments, and props for their game.
  • UV Mapping: UV mapping is crucial for applying textures to 3D models accurately. Participants will understand the process of UV mapping in Blender, ensuring that textures are correctly applied to their game assets.
  • Texturing Game Assets: The course will cover the process of texturing game assets using Blender. Participants will learn techniques to create visually appealing textures that enhance the aesthetics of their game.
  • Baking and Exporting Game-Ready Textures: Participants will learn how to bake and export game-ready textures from Blender to Unreal Engine, ensuring that their assets maintain their visual quality and compatibility.
  • Exporting Meshes to Unreal: The course will guide participants on exporting their 3D models and meshes from Blender to Unreal Engine, allowing them to bring their assets into the game development environment seamlessly.

This course is suitable for beginners and intermediate users who want to establish an efficient workflow between Blender and Unreal Engine for game development. It offers a comprehensive pipeline, guiding participants from the creation of game assets to implementing game mechanics, ultimately enabling them to create their own games from scratch.

Watch online or Download for Free
1 – Game Showcase

01 – CompletedGameShowcase

2 – Creating the Game Project Files included

02 – Downloading unreal and level setup
03 – Creating a Blueprint Actor and Intro to nodes
04 – Modeling your first game asset A Coin
05 – UV Mapping and Game Texturing
06 – Creating your first Character Controller
07 – Introduction to Variables and the branch node
08 – Timelines Functions and Events
09 – Creating Children Blueprints
10 – Creating a Crosshair Mesh and Material
11 – Creating the Mouse controller for Crosshair
12 – Creating a basic enemy AI to follow Player
13 – Creating a Player Widget Health bar and taking damage
14 – Projectiles and creating Timers by Function names
15 – Damaging Enemies and enemy Health bars
16 – Material Animations for damaged enemies and playing sounds
17 – Creating enemy Widget animations and Damage Numbers
18 – Create our own tiling textures and landscape
19 – Creating foliage grass
20 – Using Quixel Megascans
21 – Creating light Functions and Hanging particles
22 – Slime Texturing
23 – Modeling Slime Variations
24 – Modeling the character
25 – Modeling the staff and UV mapping the character
26 – UV Mapping and Baking Bevels
27 – Texturing our character
28 – Rigging Posing and Cloth Simulation
29 – Creating the Fireball VFX
30 – Enemy Loot Basic Level up system
31 – Designing our levelup HUD
32 – Bringing up and Removing HUD for level up
33 – Spell Level up system
34 – Creating the Slime Spawner
35 – Creating Widgets for Kill Count Level and Timer Display
36 – Creating the Game timer
37 – Creating the Skill Level Indicator Widget
38 – Creating the Fire Spell level up system
39 – Creating the Ice Spell Levelup System
40 – Creating the Orb Spell Leveling System
41 – Creating the Wind Spell and Leveling System
42 – Spawning different enemy types
43 – Player Death and Screen
44 – Winning the game
45 – Post process volumesmp4
46 – Pause Menu
47 – Main menu
48 – Balancing the Game
49 – Creating health pickup
50 – Adding Sounds and Creating a volume slider
51 – Conclusion

Project Files: Link 1 Link 2


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