Universal AI Spawner (5.0, 5.1)

Asset Version (5.0, 5.1)Link 1 | Link 2 


Use Universal AI Spawner for AI spawn:
To fill the AI level.
To create a Wave system.
Spawn start by timer, by trigger, by event.
Adapted for multiplayer.

Technical Details
Adjust the size of the area.
You can use it for a simple spawn, or you can create a Wave System for your game.
You can place an unlimited number of spawners on the stage and use each one in different ways.
Using a stream for a fixed placement result or changing positions to appear.
Setting the maximum angle of appearance for inclined surfaces.
Selecting objects to ignore. Spawn will not occur on these actors.
The angle of rotation for AI when spawning. Suitable for creating a Wave System Game.
The ability to respawn AI: limits on each Pawn class or unlimited respawn.
You can call a spawner using a trigger or a reference to a spawn event. Or a delayed start-timer.
Multiplayer. Network Replicated.
It can work with or without a behaviour tree.
Number of Blueprints: 9
Input: Keyboard, Mouse
Network Replicated: Yes
Supported Development Platforms:
Windows: Yes
Mac: Yes



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