UMG Radar

Texture based radar very customizable, can track any actor (Persistent tracking as well), tooltip on mouse hover and can add markers when clicking on the radar.

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This is a texture based radar that can be customized, easily track anything even off screen targets.
Preview video
This Widget gives you the ability to add targets to track at any moment in the game, and it automatically removes targets that are destroyed. You get to choose what texture/size/color and even off screen customization when adding new targets.

Clicking on the radar will return the world location and mouse button used, you can use this event to add a marker in the radar (the marker can be persistent if you want), you also get to choose what texture and color to display for the marker.

This Radar can work in any project and can be implemented in a multiplayer environment as well.

When adding the radar to your Widget Blueprint you can select what background image you want to use (with zoom control), what texture for your own location and add a custom border if you wish to have one. everything can be customized in terms of texture/color/size. The radar can rotate or be fixed, the same thing applies to the border.

You can also choose to enable the view angle animation for that scanning effect, the view angle can also be customized.

This product comes with an example map that includes enemy and friendly AI separately tracked in a persistent way in the radar + vehicle example with 3D radar widget.

Technical Details
Track actors location and rotation and display it with whatever texture/color you want.
Persistently track targets when off screen
Radar generates mouse click events and returns the world location
You can add a marker by clicking on the radar (remove with right click)
You can add custom on hover tool tips to anything you track
You can use the rotating arm to lock on a target (Watch video above)
Radar can indicate if a target is above or below you
You can add a blinking effect (Blink speed decided by you) to your targets.
The radar is heavily customizable and expandable if you wish to add your own features
Can be implemented in a multiplayer project
Texture based radar which offers better performance than scene capture radars
Dynamically add targets at any moment in the game
Automatically removes destroyed targets.
Number of Blueprints:
UMG Radar compose of two Widget Blueprints
The example folder has 1 AI character and 2 derived from it
AI controller and, behavior tree and blackboard
Simple material for AI material color
ThirdPersonCharacter animationBP


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