The Ultimate 2D & 3D Shader Graph VFX Unity Course

Learn the foundations of Unity’s Shader Graph and proceed with confidence from beginner to intermediate level.

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Hello everyone, I’m Ramez Al Tabbaa, the developer of the AvoCuddle game on Steam and the Co-Founder of the Binary Lunar YouTube channel with more than 10k happy subscribers who enjoys more than 70 free tutorials; I have three years of experience in shader graph and gathered all my expertise in this 6 hours course. So, if you want to save time, effort, and money, this course is definitely for you.

Enter the shader graph world and bring your game visuals to life; this course will carry you from beginner to intermediate level in Shader Graph and VFX with steady steps.

Here is an overview of what you are expecting from this course; you will learn the core concepts behind shaders and render pipelines in the Unity engine, and we will cover the most used nodes in shader graph through the following topics where they increase in complexity as we proceed with the course:

  • 2D fireball projectile shader graph
  • 2D Wind Vegetation Shader Graph
  • 2D Dissolve Shader Graph
  • 2D Pixel Art Shader Graphs
  • Standard 3D Lit Shader Graph
  • 3D Stylized Water Shader
  • 3D Halftone Shader Graph
  • Sub-Surface Scattering (SSS) Shader Graph
  • Triplanar Shader Graph
  • Zelda Toon Shader Graph
  • Stylized Fire Projectile VFX
  • Fire Storm Axe Portal Punch VFX 1
  • Colors Theory
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01. Introduction

01. Introduction Course Overview
02. What is Shader and what is Shader Graph
03. What is a render pipeline
04. Creating your first URP Unity project
05. Converting existing project from Built-in render pipeline to URP
06. Creating your first 2D Shader Graph

02. 2D Fire Projectile Shader Graph

01. Drawing Flames Texture in Photoshop
02. Creating texture scrolling nodes
03. Creating colorizing nodes
04. Creating Movement Disssolve Nodes
05. Creating Mask Nodes & Final 2D Fire VFX

03. 2D Wind Vegetation Shader Graph (Vertex Movement Tutorial)

01. Using Vertex Position Movement Nodes
02. Masking the Vertex Movement

04. 2D Dissolve Shader Graph

01. Creating the Dissolve Nodes
02. Creating the Outline Nodes + Adding Glow Post-Processing Effect
03. Creating a Script that Controls the Dissolve In and Dissolve Out

05. 2D Distortion Shader Graph

01. Creating the Distortion Nodes
02. Adding New Render Feature to Allow 2D Distortion
03. Adding Soft Mask + Distortion Examples

06. 2D Pixel Art Shader Graphs

01. Creating Pixelation Shader
02. Creating Pixilation Effect Control Codes
03. Creating 2D Pixel Art Wind Shader Graph

07. Standard 3D Lit Shader Graph – Physics-Based Rendering (PBR) Material

01. Understanding and Creating the Base Map Nodes
02. Understanding and Creating the Metallic and Smoothness Maps Nodes
03. Understanding and Creating the Normal and Depth Maps Nodes
04. Understanding and Creating Ambient Occlusion Map Nodes
05. Understanding and Creating the Emission Map Nodes

08. 3D Stylized Water Shader

01. Setting Up the Scene & Creating Water Depth Sub-Shader Graph
02. Creating Water Refraction and Normal Nodes
03. Creating Water Foam Nodes
04. Adding Water Waves Nodes and Smoothness

09. 3D Halftone Shader Graph

01. Creating your first custom lighting
02. Creating the Halftone effect Using the Voronoi Node
03. Creating the Outline

10. Sub-Surface Scattering (SSS) Shader Graph

01. Understanding SSS and Creating Custom Lighting to Simulate it
02. Adding Light Scattering Nodes
03. Creating Thickness Map

11. Triplanar Shader Graph

01. What is Triplanar and How to Create the Simplest Triplanar Shader Graph
02. Creating Advanced Triplanar that Blends Between 2 Textures
03. Adding Normal Direction Nodes to Render Textures Only Facing Certain Direction

12. Zelda Toon Shader

01. Creating Custom Toon Lighting
02. Adding Specular and Rim Light Nodes
03. Adding Multiple Lights Support

13. Extra content

01. Stylized Fire Projectile VFX
02. Fire Storm Axe Portal Punch VFX 1
03. Fire Storm Axe Portal Punch VFX 2
04. Colors Theory (Choose the most pleasing color combinations of color)

Project Files: Link 1 Link 2

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