Hello everyone, I’m Ramez Al Tabbaa, the developer of the AvoCuddle game on Steam and the Co-Founder of the Binary Lunar YouTube channel with more than 10k happy subscribers who enjoys more than 70 free tutorials; I have three years of experience in shader graph and gathered all my expertise in this 6 hours course. So, if you want to save time, effort, and money, this course is definitely for you.
Enter the shader graph world and bring your game visuals to life; this course will carry you from beginner to intermediate level in Shader Graph and VFX with steady steps.
Here is an overview of what you are expecting from this course; you will learn the core concepts behind shaders and render pipelines in the Unity engine, and we will cover the most used nodes in shader graph through the following topics where they increase in complexity as we proceed with the course:
- 2D fireball projectile shader graph
- 2D Wind Vegetation Shader Graph
- 2D Dissolve Shader Graph
- 2D Pixel Art Shader Graphs
- Standard 3D Lit Shader Graph
- 3D Stylized Water Shader
- 3D Halftone Shader Graph
- Sub-Surface Scattering (SSS) Shader Graph
- Triplanar Shader Graph
- Zelda Toon Shader Graph
- Stylized Fire Projectile VFX
- Fire Storm Axe Portal Punch VFX 1
- Colors Theory
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