Stylized Environments in Unreal

Welcome to the world of stylized environments in Unreal Engine, where you’ll learn to create stunning environments like a AAA game developer.

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Welcome to the world of stylized environments in Unreal Engine, where you’ll learn to create stunning environments like a AAA game developer. Led by industry-leading games artist Tyler Smith, this course will equip you with a multitude of clever techniques to master every stage of building your beautiful real-time worlds in Unreal Engine.
During the planning phase, you’ll discover effective strategies to lay the foundation for your stylized environment, ensuring a cohesive and captivating vision. As you progress into the building stage, Tyler will share techniques that breathe life into your worlds, creating immersive experiences for players.
Seamless integration of assets and elements is crucial to achieving a polished result, and you’ll learn how to master this crucial step in building your stylized environment. Additionally, Tyler will provide optimization tips to ensure your environments run smoothly without sacrificing visual quality.
With Tyler’s extensive knowledge and experience as a games artist, you’ll gain insights into the tricks of the trade used by AAA game developers. By the end of the course, you’ll have the skills to create stunning and stylized environments that rival those found in top-tier games.
Whether you’re a beginner or an experienced developer, this course will empower you to take your Unreal Engine skills to new heights and craft environments that leave a lasting impact on players. Don’t miss this opportunity to learn from one of the best in the industry and bring your game worlds to life like never before!

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Week 1 – Understanding Game Art

01-Meet Tyler
02-Course Overview
03-Lesson Overview
04-Using ArtStation
05-Inspiration
06-Thinking More Efficiently
07-Automated Creation
08-Brief Builder App
09-Reference Gathering
10-Identifying Assets Needed
11-Orthographic Reference
12-Reference Overview
13-Reference Homework
14-Rock Components
15-Basic Rock Sculpting
16-Realistic Cracks
17-Managing Details
18-Color Information
19-Rock Sculpting Homework

Week 2 – Creating Foliage

01-Lesson Overview
02-Foliage Card Intro
03-Basic Leaf Shapes
04-Populating Tree Branches
05-Fern and Flower Designs
06-Moss and Grass
07-Arranging the Assets
08-Foliage Card Homework
09-Low-Res Assets
10-Basics of Texture Baking
11-Assembling Texture Maps
12-Low Poly Homework

Week 3 – Preparing for Unreal

01-Lesson Overview
02-Rock Setup
03-Foliage Setup
04-Polygons and Lighting
05-Complex Forms
06-Avoiding Straight Planes
07-Leaf Clusters
08-Rock Arrangements
09-Preparing for Export
10-Alternate Foliage Normals
11-Asset Prep Homework

Week 4 – Unreal Basics

01-Lesson Overview
02-Sticking to Essentials
03-Asset Zoo
04-Material Editor
05-Texture Setup
06-Using Parameters
07-Controlling Roughness
08-Normal Map Settings
09-Normal Map Scaling
10-Grouping
11-Top Facing Color
12-Rock Master Material Homework
13-Foliage Setup
14-Masked Cutout
15-Subsurface Scattering
16-Wind Movement
17-Cloud Material Sheet
18-Foliage and Fog Homework

Week 5 – Creating an Environment

01-Lesson Overview
02-Scene Setup Essentials
03-Lighting Setup
04-Sky Light
05-Populating Fog
06-Small Rock Placement
07-Adding Grass
08-Moss
09-Painting Other Plants
10-Flower Variation
11-A Versatile Scene
12-Scene Building Homework
13-Sunny Scene
14-Night Scene
15-Desert Scene
16-Overcast Scene
17-Snowy Scene
18-Warm Scene
19-Swapping Textures
20-Complex Scene
21-Abstract Environment
22-Scene Change Homework

Project Files: Link 1Link 2

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