Steampunk Town (4.17, 4.27, 5.0, 5.1)

Asset Version (4.17+): Click here


Steampunk parts are detachable! You can go for more traditional look if you want.
(UE 5.0 and later) Environment is lit dynamically, to view it properly in UE5 go to project settings and turn off ‘allow static lighting’, restart the engine, set the skylight to movable – intensity ‘6’ , directional light – intensity ’10’ and under the post processing – turn off the global illumination (or set to ‘screen space’ for better result)!

Asset pack with hundreds of modular meshes – from small architectural pieces to large buildings (some of which you can enter). Together with high quality rocks, foliage and steampunk machines this pack allows you to create entire environments. Pack contains optimized map “Steaming Town” where you may find useful parts to quickly copy over to your own project. There is also an “Overview_map” with models laid out on a plain surface among which there are additional 7 buildings (of 22 total) made of grouped modular props (those are merged in the environment for optimizing draw calls). You can rearrange those small pieces, select them all and right click/merge actors to change the merged buildings in the environment.

This asset pack is easy to use with a clear folder structure and models that work well together. 274 out of 360 meshes have LOD’s set up (up to 5 LOD’s for higher poly meshes), 325 meshes have precise, custom collision. Materials and textures are high resolution PBR images that combine both – realistic design and hand painting. Material for rocks and stone floor uses world aligned texture – rendering moss or dirt always on the top, making them blend with terrain no matter the alignment. Several materials (such as metallic ones and rock) use dense tiling of the detail maps, making them more detailed up close. If you want – you can further increase level of detail of the textures by changing the “Maximum Texture Resolution” for each texture to ‘0’ (this way the engine will use the imported texture resolutions, instead of the reduced ones).

Technical Details
BLUEPRINTS (light emitting props) – 4
LEVEL SEQUENCE (simple animations for the included map) – 1
MAPS (SteamingTown, Overview_map) – 2
MATERIALS (31 materials, 42 material instances, one material function) – 74
MESHES (360)
BEAMS (a few wooden arches and beams) – 7
BRIDGES (arched and suspended wooden structures) – 8
BUILDINGS (22 different buildings (each with or without steampunk) + Torii gate) – 55
COLUMNS (wooden with circular or rectangular cross section) – 9
DECORATION (lanterns, fountain, crane, table, pot, candles, stone pillars) – 15
DOUGONG (Chinese dougong, brackets) – 16
ENGINES (all sort of parts for wicked machines, engines, valves, fans) – 21
FLOORS (stairs, wooden platforms, stone floors, individual and combined) – 39
FOLIAGE (jungle-like plants) – 11
MERGED (unique elements – vines, large floors/walls) – 7
PIPES (with 3 different thicknesses, straight, turning) – 29
RAILING (wooden banister) – 5
ROCKS (3 large ones, 4 medium, 7 smaller, 5 roughly hewn blocks) – 18
ROOFS (merged ones, individual pieces, wall machicolations) – 36
SIMPLE (cube) – 1
TREES (4 live with detachable leaves, vines, one without) – 17
WALLS (wooden panels, openwork, merged walls, stone walls) – 44
WINDOWS_DOORS (rectangular and circular windows and doors, large city gate) – 23
TEXTURES – 147 from 256 to 4k
COLLISION – 325 meshes have precise, custom collision.
LODs: 274 have LOD’s set up.


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