Simple Replicated Gore System

FORMATSUnreal
Asset Version (4.2x, 5.0)Click Here

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SimpleReplicatedGoreSystem – Multiplayer-Ready Gore for your game in less than a minute
Every game could benefit from gore! Well, maybe not every game. But maybe yours?

How does it work?
You only need to call two functions from your attack/damage logic and you are ready to remove limbs from a character! The system should work with any humanoid skeletal mesh.

I recommend replacing the placeholder limb-meshes with limb-meshes generated from your characters’ mesh for a better result, this should take less than ten minutes.

Technical Details
Features:
Features basic, easy to implement dismemberment of limbs
100 % Blueprints
Fully Replicated (works with all server-setups)
Spawns Blood Particles, Blood Decals and Limbs
Easy to implement into your project
Easy to modify
Works with any humanoid character/skeleton (might need to adjust a few bone names if they vary in your skeleton)
Features Example Logic + Demo Level
Number of Blueprints: 1 Component, 1 Actor, + Demo Blueprints and Placeholder Meshes
Input: Gamepad, Keyboard & Mouse
Network Replicated: Yes
Supported Platforms: should work on all, but only tested on Windows

https://www.unrealengine.com/marketplace/en-US/product/simple-replicated-gore-system

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