Shader World : procedural landscape, ocean, foliage (New Update)

New Update: Click here
Asset Version v2.7.1 (5.1, 5.2)Link 1 | Link 2 
Asset Version v1.9.9 (5.1)Link 1 | Link 2 


GPU-accelerated Procedural World Creation: Compute Shaders, Virtual Heightfield Landscape, Ocean, GPU foliage system.

Technical Details
Tested and compatible with : Windows 10, Mac (arm M1), iOS(IPad mini), Android (S9 OpenGL&Vulkan)

World creation from a Material function and Blueprint Brushes : fast iteration, instant feedback
Modern Virtual HeightField as a Geometry clip map representation
Landscape data layers : runtime computed equivalent to traditional UE4 Landscape layers
Mesh and Actor spawning with custom density functions : GPU Driven, using Data layers
BP Brushes can write into landscape layers : Heightmap Brush demo writes flowmap
16 Bits Heightmap import using a blueprint tool (raw/png 16bits)
Compatible with mobile (Android & iOS) and desktop devices (Windows & Mac)
Spawnable Meshes can enable collisions only at proximity for optimal performance
Replace Tessellation
Scalable Landscape Material: Clean and Commented, Manage Multi Biomes and feature performance options

Code Modules:
ShaderWorld, Type: Runtime
Number of Blueprints: 15+
Number of C++ Classes: 40+
Supported Development Platforms: Windows, Linux, MacOS
Supported Target Build Platforms: Windows, Android, iOS, Linux, Oculus, PS4, Xbox One, Steam VR, Gear VR


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