Rope Toolkit (v2.2.0)

Version v2.2.0Link 1 | Link 2 | Link 3
Version v2.0.0Link 1 | Link 2 | Link 3


The Rope Toolkit brings stable and fast rope physics to your project. Simulate simple wires or more advanced setups with pulleys & weights that require active collision detection. Mobile friendly!

Technical details
* Burst 1.1.2 or above
* Stable & fast rope physics
* Mobile friendly!
* Many tweakable user parameters
* Ability to dynamically split ropes using the SplitAt() method
* 4 different rope connection types allow interaction with the rest of the scene
– Pin Rope To Transform
– Pin Transform To Rope
– Pull Rigidbody To Rope
– Two Way Coupling Between Rigidbody And Rope
* Scene view handles for adjusting rope spawn curve
* High performance is achieved using Unity jobs and the Burst compiler
– Typical performance for the example scene with collisions enabled:
– ~0.2 ms spent in job threads
– ~0.7 ms spent on the main thread
– Typical performance for the example scene with collisions disabled:
– ~0.15 ms spent in job threads
– ~0.35 ms spent on the main thread
* Full source code
* Example scenes
– Main
– Shows how ropes and rigidbodies can be connected together in a typical scene
– Use the mouse to interact with the rope and the Space key to split ropes being interacted with
– DynamicAttach
– Shows how to attach and detach ropes using the scripts
– BoxingRing
– Shows how rope and rigidbodies can influence each other through collisions

Current Limitations
* Collision support for convex Mesh, Box, Sphere and Capsule colliders only
* Scripting knowledge required for creating stable rope suspended platforms other than rope bridges


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