This project includes everything pictured with all assets, maps, materials, Blueprints, and effects created in the Unreal Engine. Each asset was created for realistic AAA quality visuals, style, and budget.
High quality texture sets – most 2048 pixels +
Master material set up that control the majority of all props and models
Additional controls for roughness, albedo, normals and more
Channel packed Roughness | Metalness | Ambient Occlusion | Emissive
Realistic Post Process and Look Up Table
Free of all legal issues as all branding and labels are custom made by our studio
Fully detailed models from all sides
Optional emissive on all illumatable assets
Some openable, detachable parts and drawers
Less than 61 cents a mesh!
Scaled to Epic skeleton: Yes
Collision: Yes, automatically generated and per-poly mix based on complexity of asset
Vertex Count: 102476 for all assets combined (See documentation for individual polycounts)
LODs: Base LOD only
Number of Meshes: 71
Number of Materials and Material Instances: 32
Number of Textures: 77
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