REALTIME FX FOR GAMES AND CINEMATICS

Want to see what Realtime FX for Games and Cinematics is all about? Check out the course trailer to see what you’ll learn in this exciting VFX course.

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CREATE PRODUCTION QUALITY REALTIME FX USING HOUDINI & UNREAL
Houdini has become the go-to tool in the FX industry. Whoever wields its power is unstoppable.
With Realtime being on the rise, the best compliment to Houdini is Unreal engine. In this course we will dive hard into the artistic side of realtime FX by gaining the fundamentals you need to succeed.
We will take you through the process of stylized FX creation all the way to a realistic volcano eruption using Houdini and Unreal’s Niagra particle system.

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week_01

01_realtime_fx_class_overview
02_week_01_overview
03_how_to_fx
04_color_theory
05_gameplay
06_shapes
07_contrast
08_value
09_principals_of_animation
10_structure_design_stage
11_reference_overview_long

week_02

01_overview
02_substance_desgner_textures
03_texture_creation_In_houdini_and_photoshop
04_mesh_creation_overview
05_additional_texture_creation
06_mesh_creation_for_projectile_fx
07_niagara_brakedown
08_building_all_the_emitters
09_disclamer
10_material_creaton_part1
11_material_creation_part2
12_assignment

week_03

01_intro
02_additional_texture_creation
03_ground_blast_rbd
04_helix_mesh_creation
05_exporting_meshes
06_importing_meshes
07_animating_our_sun_fx
08_adding_the_helix
09_mainblast_rings_part1
10_mainblast_smoke_part2
11_lucky_accidents
12_finishing_our_mainblast
13_secondary_elements
14_assignment

week_04

01_intro
02_beam_fx_part1
03_beam_fx_swirl_part1
04_beam_fx_swirl_part1.mp4
05_beam_fx_erode
06_beam_fx_all_emitters
07_other_emitters_part1
08_other_emitters_part2
09_other_emitters_part3
10_merging_all_in_sequencers
11_assignment

week_05

01_intro
02_volcano_terrain_generation
03_volcano_destruction
04_exporting_importing_rbd
05_exporting_niagara_particles
06_smoke_stack_sim
07_atlas_creation
08_smoke_shaders
09_motion_vector_shader

week_06

01_intro
02_pyro_setups
03_smoke_loop_part1
04_smoke_loop_part4
05_big_boom_explosion
06_shader_setup
07_explosion_creation_unreal
08_explosion_secondaries_part1
09_explosion_secondaries_part2
10_explosion_secondaries_part3

week_07

01_intro
02_elements_part1
03_elements_part2
04_elements_part3
05_sequencer_part1
05_sequencer_part2

week_08

01_overview
02_rotate_about_axis_intro
03_store_pivot_in_uv_houdini
04_rotate_about_axis_advanced
05_raymarching
06_6d_lights
07_fluids_houdini
08_fluids_unreal
09_fluids_vertex_anim
10_volume_slice_tool
11_flow_maps

Project Files: Link 1 Link 2

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