This system allows to dismember any skinned mesh without additional preparation in external 3D software.
Features:
– This system is suitable for games with suit customization (when character consists from several skinned meshes, that can be equipped/unequipped in runtime).
– LOD group auto-duplication for fragments (if skinned mesh has LOD group)
– Hierarchycal dismemberment (a dismembered arm can be dismembered again in elbow joint)
– Supports any kind of ragdoll (human, robot, animal etc.)
– Effects customization (broken electronics for robots, green meat for aliens etc.)
Contains example scene with configured human and dog.
Known limitations:
– System doesn’t work on WebGL platform as it uses multithreading for dismember operations.
https://assetstore.unity.com/packages/tools/particles-effects/ragdoll-dismemberment-system-132866
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