Post-Apocalyptic Oil Tanker (4.27+)

FORMATSUnreal 
Version (4.27+)Link 1 | Link 2 

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Post-apocalyptic oil tanker
Scenery prop for use in any game environment or level. The ship is 150 meters long, 34 meters high, and 23 meters wide. You can use it as a prop, key point or as part of a scene where you can incorporate it into a level. Interior of the ship is NOT modeled. The ship is entirely for exterior use only. Many objects can be used as single props with or without the ship and can be rearranged, but there are ship specific objects that are modeled into combined groups to specially fit the ships topology and geometry. See technical information below.
Featured video of ship
Youtube: https://www.youtube.com/watch?v=xBw4L3kao-8

Technical Details
Specific information:
The ship is assembled in a way that nothing is gouped or blueprinted. Intention is for you as developer or user to have all the freedom to do so in a way you want and are acustomed to.
List of ship specific objects that are modeled into combined grouped models specially fit the ship, and cannot be used as single props. The pivot point is placed in a way that the models can be snapped into a predetermined specific location. They are ment to be assembled and used with ship alone.
List of these models and objects:
Ship cockpit area and hull. Rope holes built into hull.
Chained Anchor. Rodder and propeller.
Radar with tower, wheather station and antennas on top of cockpit.
Ship bridge on top, placed middle of ship.
All doors, stairs and fences
Platforms in middle and rear of ship
All support beams supporting the platforms.
Rope holder holes placed on top of ship.
Texture types and sizes:
Texture types: Base Color, Normal, Roughness, Metallic and Ambient Occlusion.
116 textures: 512×512, 1024×1024, 2048×2048 & 4096×4096
Most are 2048×2048
Materials are using Unreal Engine 4 detail texturing feature. Exception is ships cockpit interior.
Scaled to Epic skeleton: yes
Collision: Yes, automatically generated.
Vertex Count: 870.111
LODs: 4, automatically generated.
Number of Meshes: 53 (407 instances counted)
Number of Materials and Material Instances: 38 master materials. 37 Material instances.
Number of Textures: 116

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