Porsche 911 GT3R

FORMATSFBX | Blend
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Blend, FBX and Texture files. Also a Livery I made.

It’s free and far from perfect, but good enough to have fun with.
I really wanted to spend more time on this, both the car and the video, but now is probably the best time to release it. (Initially released it on Instagram on the 2. September, 1 day before moving to another country :D)

Let me know if something isn’t working.
The interior isn’t detailed enough for interior shots.
This was the first car I modeled (to completion), same with the UVs.

A lot of the mesh is split by materials (except for the wheels and tires for example)
I tried to make one UV for both liveries and seamless textures like carbon fiber, but really it was just quickly slapped together for the Ring Police livery.
There are some visible seams, the one on the front bumper being the most obvious one, which is why there are 2 different bumpers.

If you want it to be 100% seamless, you should use something like cube projection / automatic unwrap etc. anyways.

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