Odin puts your Unity workflow on steroids, making it easy to build powerful and advanced user-friendly editors for you and your entire team.
With an effortless integration that deploys perfectly into pre-existing workflows, Odin allows you to serialize anything and enjoy Unity with 100+ new inspector attributes, no boilerplate code and so much more!
☄️ HIGHLIGHTS ☄️
– Effortless Integration
– Editor Only Mode
– Odin Editor Windows
– Input Validation
– Serialize Anything
– Powerful Lists
– Insanely Extendable
– Color Palettes
– Dictionaries
– Much More!
• Effortless Integration:
Odin is extremely easy to use and won’t break your existing workflow. In fact, you don’t even need to inherit from anything, which means your existing editors will continue to work even with Odin.
• Editor-Only Mode:
Use Odin only for its editor improvements by disabling serialization completely.
• Odin Editor Windows:
You can now use Odin to rapidly create custom Editor Windows to help organize your project and game data.
• Input Validation:
Empower your entire team by allowing your developers to setup scene and input validations, making using Unity easier than ever for artists and developers alike.
• Serialize Anything:
Odin uses our highly-rated custom serialization protocol, allowing you to either inherit from our SerializedBehaviour, SerializedScriptableObject etc. or add a few lines of code to your existing class, and everything serializable shall be serialized. Yes, even polymorphic types!
https://assetstore.unity.com/packages/tools/utilities/odin-inspector-and-serializer-89041
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