Welcome to our comprehensive course on Unity’s UI Toolkit! Whether you’re creating games or apps, UI design is a critical part of any project, and UI Toolkit provides a powerful set of tools for creating complex UI systems.
Throughout this course, you’ll dive deep into the UI Toolkit, learning the ins and outs of its various components and how to use them to create amazing UI designs. We use a combination of theory and practice, creating a variety of UI components and examples, as well as working on a course project that puts your skills to the test.
Here are some of the topics we’ll cover:
- Understanding UXML and USS Files: Learn the building blocks of UI Toolkit, including the visual tree, and how to separate structure, styling, and behavior.
- Layouts with FLEXBOX: Explore the Flexbox system used in web technologies and how it’s used in UI Toolkit.
- Templates: Discover how to reuse portions of your layout with templates.
- Events and Event Propagation: Learn how events work in UI Toolkit and how to take advantage of features like event propagation.
- UQuery: Connect your scripts and your UI and manipulate UI elements efficiently with UQuery.
- Data Binding: Learn how to manually bind data to your components for runtime use.
- Custom Components: Create your own controls and reusable UI elements for your projects.
- Manipulators: Group the behavior of particular elements into manipulators for a clean, organized design.
And much more!
While this course doesn’t explicitly cover Editor Scripting, most of the content applies to it as well. By the end of this course, you’ll have a strong foundation in UI Toolkit and the skills you need to create amazing UI designs for your Unity projects.
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