Love/Hate (New Update)

New Update: Click here
Version v1.10.37: Link 1 Link 2
Version v1.10.36: Link 1 Link 2
Version v1.10.35: Link 1 Link 2
Version v1.10.33: Link 1 Link 2
Version v1.10.32: Link 1 Link 2

Version v1.10.30: Click here


Love/Hate is a relationship and personality simulator for Unity. It models characters’ feelings about each other using emotional states and value-based judgment of deeds, including gameplay actions done by the player.

With Love/Hate, your characters will…
…have personalities and emotional states.
Love/Hate uses powerful, customizable personality and emotional state models.
…maintain relationships.
Love/Hate tracks how different characters and groups (factions) feel about each other, allowing you to define a dynamic web of social ties among your characters.
…judge and remember deeds.
Characters witness deeds committed by others, judge them according to their own personality and relationships, and remember them.
…and gossip with other characters.
Characters share memories realistically, allowing news of actions to spread organically.
Love/Hate lets you create complex characters that react emotionally to what’s actually happening in the game. No scripting required.

Love/Hate is the product of several years of research and development in realtime simulation of emotions and value-based appraisal, incorporating the latest academic and industry strategies. It works great in 3D and 2D, and includes complete, fully documented source code as well as support for:

Hutong Games’ PlayMaker
Ludiq’s Bolt
Opsive’s Behavior Designer
Opsive Character Controllers
Eliot AI
Catsoft’s Game Creator
ICE Creature Control
Icebox Studio’s Adventure Creator
Black Horizon’s Emerald AI
Pixel Crushers’ Dialogue System for Unity
Pixel Crushers’ Quest Machine
Gaming is Love’s Makinom
Gaming is Love’s ORK Framework
PLYoung’s plyGame and plyBlox
Paradox Notion’s Node Canvas
CallumP’s TradeSys
UtopiaWorx Zone Controller & Zone Controller Pro


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