Learn to Create a Metroidvania Game using Unity & C#

Game development made easy. Learn C# using Unity and create your own 2D action game!

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That sounds like an exciting and comprehensive course! Learning how to create a metroidvania game using Unity, a widely used game development program, can open up a world of possibilities for aspiring game developers.

The course covers a wide range of topics, from programming concepts to real game development uses. It caters to different skill levels, making it accessible for beginners, artists looking to expand their game development skills, and programmers interested in game design.

Some of the game elements covered in the course include special abilities like double jumps, dashing, and turning into a ball, as well as unlocking and collecting abilities. The course also covers walking and flying enemies, game progression and storing progress, complete boss battles, audio systems, interactive menus, and a full map system with fullscreen and mini-maps.

One of the added benefits of the course is access to a course forum, where students can discuss topics covered in the course and get guidance on their next steps after completing the course. Additionally, the course provides a complete version of the project for reference, ensuring that everything in the game works as it should.

Overall, this course offers a comprehensive learning experience for those interested in game development and provides practical skills for creating metroidvania games using Unity.

In this course, you will learn:

  • C#, a modern and versatile programming language.
  • The capabilities of 2D development in Unity.
  • Strong and transferable problem-solving skills.
  • An understanding of the game development process.
  • Practical implementation of object-oriented programming concepts.

This course is suitable for:

  • Anyone who wants to create their own action metroidvania games.
  • Individuals who want to develop and publish their own games.
  • Complete beginners with an interest in learning game development.
  • Developers who want to switch to game development and acquire new skills.
  • Individuals interested in pursuing a career in the game design industry.
  • Those who are competent and confident in using a computer.
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02. Getting Started

01. Project Setup
02. Laying Out A Tilemap

03. Th ePlayer

01. Setting Up The Player
02. Moving The Player
03. Jumping
04. Creating Animations
05. Controlling Animations
06. Flipping The Character

04. Camera Control

01. Camera Following Player
02. Clamping The Camera

05. Firing

01. Creating A Bullet
02. Firing Shots
03. Adding Impact
04. Shooting Animation
05. Removing Unneccesary Packages

06. Extra Abilities

01. Adding Double Jump
02. Dashing
03. Dashing After-Images
04. Dash Limiting
05. Becoming A Ball
06. Animating The Ball
07. Dropping Bombs
08. Fixing Player Passing Through Walls
09. Blowing Up Destructible Objects

07. Unlocking Abilities

01. Controlling Ability Unlocks
02. Ability Unlock Pickup
03. Pickup Effect & Text

08. Enemies

01. Setting Up Our First Enemy
02. Making The Enemy Patrol
03. Finishing Patrolling Enemy
04. Damaging Enemies
05. Damaging The Player
06. Setting Up A Flying Enemy
07. Making The Flyer Move

09. Player Health System

01. Displaying Health
02. Making The Enemy Explode
03. Invincibility & Flashing
04. Respawning
05. Keeping Active Between Scenes
06. Checkpoints
07. Player Death Effect
08. Health Pickup

10. Moving Between Levels

01. Setting Up A Doorway
02. Making The Door Work
03. Fading Between Scenes

11. Making Levels

01. Creating Levels & Moving Between Them
02. Level Layout Example
03. Fixing Missing Player

12. Boss Battle

01. Activating The Boss
02. Moving The Camera To Position
03. Setting Up Boss Health UI
04. Damaging The Boss
05. Animating The Boss
06. The First Phase
07. The Second Phase
08. Creating The Boss Shot
09. Shooting & Third Phase
10. Ending The Battle

13. Menus

01. Laying Out The Main Menu
02. Making The Main Menu Work
03. Creating A Pause Menu
04. CATCHUP Damaging Enemies With Bombs

14. Sound System

01. Setting Up Audio
02. Playing Music
03. Playing Sound Effects
04. Auto-spawning the Audio System

15. Saving Progress

01. Continuing The Game
02. Storing Ability Unlocks & Boss Progress

16. Finishing The Game

01. Building The Game

Project Files: Link 1 | Link 2

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