Jade ( Translucency / Subsurface Scattering ) Shader (v1.01)

Version v1.01Link 1 | Link 2 
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Realistic Jade shader. Works with forward and deferred rendering. Needs a depth texture per scene or object (depending on needed precision) to work. Works on both DirectX and OpenGL / mobile.

– does not use “translucency” maps.
– customizable scatter parameters.
– full source provided so it can be customized by an able programmer.



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