126 total views page
The purpose of this asset is to give you a affordable opportunity to fill your ground with dense foliage with small loss of performance.
The grass of this asset is having no shader complexity combined with a minimal quad overdraw. This is made possible by the usage of a pure mesh implementation with only one triangle per blade of grass. The textures are made of scanned vegetation to make it look very natural. With the usage of many different flower types you can now generate large open world fields with a high culling radius.
All vegetation can interact with your character.
24 unique grass clusters
6 different types of flowers with 2 clusters each
highly optimized grass clusters for open landscapes
easy customizable master materials
scanned ground material
vegetation interaction system
 Texture sets in (4096×4096)
Vertex Count: [LOD0 279-27] to [LOD3 33-4], avg. [LOD 126]
Number of Meshes: 36
Number of Materials and Material Instances: 2 Master Material, 6 Instances, 2 Material Functions
Number of Textures: 8
There are no reviews yet.