A pack of ground material outlines that can be used for:
Mouse over feedback, indicating that something can be clicked
Selected units or building structures
Coverage area of a building
Target locations (objective signal)
Charge feedback with 3 levels
Provided outline types:
Plain circle that uses no texture (lossless scaling)
Texture based
Energy rings (also texture based)
The outlines provide a few parameters to tweak their looks (color, brightness, blinking, etc), and if you use the OutlineComponent there’s also a radius property to control its size. It’s easy to add custom outlines: just follow the given texture examples. Also includes an energy level material that shows up to 3 rings giving the feedback of something that’s being charged, based on a given scalar parameter (float value ranging from 0.0 to 1.0).
Showcase video
Technical Details
Features:
45 textures of ground outlines
50 outline materials ready to be used
OutlineComponent ready to be added to your actors (static mesh component)
Number of Unique Materials and Material Instances: 50 material instances
Number of Textures: 45
Texture Resolutions: 512×512
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