Add one script to ANY mesh and have it deform based on collisions or custom triggers! Also updates mesh colliders at runtime
Deform any mesh with this simple to implement package.
– Sample scene
– Sample mesh to test with
– Defomer script (Editable).
– Real-time mesh collider modification
Easy to set up and tweak values to match any scene.
Attach the Mesh Deformer to any object with a mesh filter component and a collider component and any impacts will cause deformation. Tweak values to tailor the deformation to your needs.
Want to trigger a deformation manually? Use the publicly accessible methods to deform any object at any time you wish.
Future development versions are intended to include:
– Adding vertices to meshes to dent further.
– Pulling meshes out to simulate growth.
– Fracturing and splitting.
– Combining of meshes.