GeNa Pro – Terrains, Villages, Roads & Rivers (New Update)

New Update: Click Here
Version v3.4.2Link 1 | Link 2 
Version v3.4Link 1 | Link 2 | Link 3


GeNa Pro is a sophisticated level design system that enables you to rapidly and intuitively create beautiful levels for your game or simulation.
Create beautiful scenes fast with GeNa Pro!

Great level design is fun until it’s not! Manually shaping your terrain and perfectly placing tens of thousands of objects into your scene is a meticulous process that takes huge amounts of time, and more often than not will look bland as designer fatigue sets in.

By comparison, GeNa Pro gives you what you want, where you want it, and perfectly adapted to it’s environment in a fraction of the time that it would take to do by hand. And if you don’t like what GeNa does for you the first time then hit ‘iterate’ until you do and GeNa will create variations for you!

GeNa Pro can spawn anything. It can make forests, rivers and roads along splines, place buildings and automatically clear and flatten the terrain, and can even make entire maps as it intelligently scans your terrain and chooses the best places to create villages and towns and connect them with roads. It is incredible how powerful GeNa is.

GeNa Pro also comes with a powerful decorator system that allows you to influence how your content is placed into your scene. Flatten terrain and clear trees and details under your buildings, snap things to the ground, add in random variation, create sophisticated super spawners out of libraries of sub spawners and much more!

Key Benefits:
Easy to use.
Nicer environments.
Massive time savings.
Replicable quality through automation.
Better frame rates (dependent on situation).
Better lighting.

Key Features:
Single, global, paint, spline & map based spawn modes.
Extensible spawner, decorator and spline and city building systems.
Spawns textures, grasses, trees, prefabs, structures, towns, rivers, roads.
Automated map generation system finds optimal spaces for villages, spawns them, and then connects them with roads.
Automated road generation system grade based path finding.
Automated river generation system with flow based path finding.
Works on terrains and meshes across multiple terrain tiles.
Automated prefab optimization system.
Automated light probe placement.
Edit and runtime spawning modes.
In editor physics based spawning.
API controllable.

Supported Pipelines:
GeNa needs compute shader support to work.
Pipeline agnostic, we spawn whatever you put in.


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