FPS Animation Blueprint v2 is finally here!
This is a fully featured First Person Shooter template designed to be used either as a base to start your project/prototype, or integrated into your existing project.
Designed to be as flexible as possible, FPS Animation Blueprint is easy to use and customise, helping you to get to prototyping your game as fast as possible.
The 2.1 Developer Update
This update is focused on developer side improvements including:
Attach weapons to sockets and offset them from ik_hand_gun
Better support for typical Marketplace animations (i.e. ik_hand_gun attached to hand_r)
Support for sights attachments at different angles
Foot IK for reactive foot placement on uneven surfaces (UE5 only)
New and improved Niagara bullet tracer effects for projectile and hitscan shots
Improved Turn in Place and Spine Rotation systems for a simpler and snappier experience
Various quality of life improvements and fixes
Advanced Animation Blueprint
True First Person full body motion with fast, responsive movement without lag
Automatic Dynamic IK ADS that adjusts to any weapon mesh
Dynamic weapon sway/lag, left hand IK
Weapon, projectile, and attachment systems
Custom made prototype meshes for weapons and attachments
Full range of movement including idle, walk/run, sprint, jump, light/heavy landing, crouch, slide and ledge climb
Inventory component and pickups for weapons, attachments, and ammo types
Custom camera animation support
Easy to Use and Understand, with blueprints neatly commented and organized
Male and female mannequin meshes included, both with full IK bones
Additional features include basic footstep system, near wall detection, grenade toss and melee
Rigged to Epic skeleton: Yes
IK bones are included: Yes
Number of Animations: 170
Animation types (In-place): 170
Supported Development Platforms:
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