Flexible Combat System – Basic (5.0)

Asset Version (5.0)Link 1 | Link 2 | Link 3


Although the Updated system is now available that does not mean this asset isn’t more suited to some users. For anyone looking for an asset which is more beginner friendly this asset is perfect. This asset is the ideal introduction to blueprints and Game Development introducing you to many core concepts used in a Games.

The Flexible Combat System Basic is a standalone asset and can NOT be combined with my other Flexible Combat System assets.

Made and designed specifically to be:
Easy to add in to an existing project (see tutorial)
Easy to implement into your project
Easy to understand (Blueprints)
Easy to edit or remove current features
Easy to add new features on top of the existing

A fully flexible Combat system where Player and AI combat styles can be added and changed in a few clicks
Pick Up & Draw/Sheathe Weapons
Weapon Styles Include: Fists, 1H and Shield, 2H, Dual-Wield (Follow my step by step tutorial to add more!)
Combo Attacks & Damage Multipliers (Depending on Level, Combo and Weapon Damage)
Popup Combat Text (Easily Removable if unwanted)
Targeting System
Line Trace Hit Detection
Levelling Up System (Health, Stamina, XP, Damage Multiplier tracked)
Smart Stamina Reduction and Regeneration System
AI & Player Blocking System
Save/Load/Restart Level/Level Travel Functionality through Checkpoints AND/OR In game Menu
Combat, Patrolling and Noise Detection ready AI
Slow Motion Kill Cams
Sneak/Stealth system with responsive AI
Player Noise Distractions (Sneaking System)
Player Stealth Assassinations
AI & Player Ragdoll Deaths (With a player respawning death screen)
– Particle Systems on Hit & Block

Technical Details
Number of Animations: 89
33 Locomotion Animations (Strafing/Movement/Rolls/Hit Impact etc.] 8 Blendspaces
50 Combat Animations (Assassination Animations, Combo attacks etc.)
Number of Blueprints:
Number of Actor Components: 16
Number of Blueprint Interfaces: 3
Number of Widget Blueprints: 10
Number of Animation Blueprints: 3
Number of Behaviour Tree Nodes: 26
Number of Weapon Blueprints: 8
Input: Keyboard, Mouse
Network Replicated: No
See Project Tutorial for Instructions on using the System



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