Essential Sword & Shield Animations Update 5 – v1.05.1 (5.0, 5.2)

Update5  v1.05.1 (5.0, 5.2): Link 1 | Link 2 


This package includes essential animations for a character with sword & shield combat style, with a playable character blueprint. Recommended for an action RPG game.

Update notes
Update 1/1.01 (2021-04-26)
11 new animations
1 blendspace
New weapon bones added to the rig
Update 1 hotfix 1/1.01.1 (2021-05-02)
Fix the issue that the shield bone is misplaced when start transition to the next animation.
Update 2/1.02 (2021-05-28)
18 new animations

Update 3/1.03 (2021-09-01)
22 new animations added
4 animations updated
2 new blendspaces added
Throw system added
Brake animations added to animation blueprint
Controller support added

Update 4/1.04 (2021-10-26)
19 new animations
2 blendspaces
Added idle to jog transition in the character blueprint
Added jump landing to jog transition (pressing any movement key while landing)

Update 4 hotfix 1/1.04.1 (2021-10-28)
Fixed the issue that the animation Execution_01_B has no root motion data

Update 5/1.05 (2022-08-03)
Added new 200+ animations
Added two-handed combat style
Changed product name to Essential Sword & Shield Animation Pack (was Essential Sword & Shield Animations)
Reconstruct directory/file names
Applied root motion to basic locomotion animations
Update 5 hotfix 1/1.05.1 (2022-08-04)
Corrected texts in demo level
Fixed some animations that have missing keyframes.

Technical Details
Hand-crafted sword & shield combat animations
Movement animations including walking, jogging, running, dodging, rolling, jumping and etc.
Playable character with sword & shield combat based on UE Third Person template for animation demonstration purpose
Hitbox system for hurt/damage animations testing
Debug Vector mode for directional animation blendspaces testing
Rigged to Epic skeleton: Yes
IK bones are included: Yes
Number of Animations: 352 + 27 Aim Offset Poses
Animation types: Root Motion, In-place
Number of Characters: 1
Supported Development Platforms:
Windows: Yes
MacOS: Yes
Custom Bones: 2 (weapon_r, shield_l)

Additional Notes:
Not all animations are being used in the character blueprint, but they can be manually added later.
This package is an animation pack, all blueprint system included are made to demonstrate how this pack should work.


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