EnGore: Procedural Dismemberment (New Update)

New Update: Click here
Asset Version v1.2 (5.1)Link 1 | Link 2 | Link 3 
Asset Version v1.0 (5.0)Link 1 | Link 2 | Link 3 
Asset Version  v1.1 (4.27)Link 1 | Link 2 | Link 3 


Procedurally dismember any bones of a skeletal mesh. No need to bake any extra meshes.

Includes Blood / Gore FX that can be easily interchanged for any other FX.
The system is Highly Customizable. It will work with any Character, Creature, Animal, or monster as long as they are a skeletal mesh.
Built and Optimized in C++ for best possible performance.

Technical Details
Showcase Video
Set-up Tutorial Video
Procedural Skeletal Mesh Dismemberment
Works with any Skeletal Mesh no matter the type or number of limbs
Automatically configures to your skeletal mesh.
Highly Customizable Blood VFX + Blood Decal
Built and Optimized in C++
Easy to use. Everything is Exposed to Blueprints.
Module: DismembermentSystem [Runtime] Number of C++ Classes: 6
Network Replicated: (Yes)
Supported Development Platforms: (Windows 64 bit)
Supported Target Build Platforms: (Windows 64 bit)



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