Endless Runner Creator V3 (4.27)

Asset Version (4.27)Link 1 | Link 2 


As used by Markiplier in a 2hr game challenge: https://www.youtube.com/watch?v=79mGLqt0BjE&t=1097s

The Endless Runner Engine is a flexible system that allows you to quickly and easily create optimised endless runner games.
The Endless Runner Engine has 7 unique game type examples based on existing popular endless runner games.
Whether you’re looking for a template specifically for your next endless runner project or a learning tool covering flexible extendable classes and cross-platform development then this is the system for you!

Build Anywhere: Mobile and Desktop controls and features accounted for to allow deploying on any platform without additional changes
Optimised: Object pooling, single shared texture and material for most assets for better performance all round
Examples: Several fully commented examples to demonstrate its many uses
Easy to Use: Simple to customise structures and classes allow you to update UI colours, entire game colour schemes, spawner class visual representation in the editor and much more
Safe Class Structure: Interfaces have been used for most communication between classes to ensure you can easily add/remove content
Flexible Game Types: Support to include life systems, pickups and different types of scoring. Or don’t, that’s up to you
Flexible Control: Full support for vertical and horizontal game types

Technical Details
Number of Blueprints:
Blueprints Total: 81
Enum: 8
Struct: 5
Interfaces: 7
Function Libraries: 3
Input: (Mouse/Keyboard/Touch)
Network Replicated: (No)
Intended Platforms: All (programmed to check and account for Windows/Android and Mac/iOS)
Tested Platforms: (Windows/Android)



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