DZG Menu System V1 (5.0, 5.1)

Asset Version (5.0, 5.1)Link 1 | Link 2 


DZG Menu System V1 is an easy to use Blueprint asset pack for adding a main menu and an in-game/pause menu system to your game. A basic settings menu features many parameters you will need for your UE4/UE5 game project – graphics, audio and key bindings. A fully functional multi-purpose Blueprint widget enables you to view and customize all settings and programming in a single Blueprint. The DZG Menu System V1 is completely documented, fully functional and only takes 3 simple steps to add into your game.

Product Updates:
Verified menu system on UE 5.2
Changed directional Input Actions from Boolean to Axis 1D (Float)
Updated BP_InGamePauseMenuComponent to temporarily display key function when key is pressed.

Gamepad Input Key Bindings now enabled
Display Resolution Selection Buttons are now enabled based on the player’s desktop resolution (Corrects the issue where the display resolution was being set to a setting that the player’s desktop resolution didn’t support)
Pause key changed from the [TAB] key to the [P] key
Pause key can now be used to pause and unpause game
Added a customizable Credits widget to the Main Menu
Discontinued support for UE 4.23
Additional bug fixes and performance improvements

Rebuilt to support UE 4.23-4.27, 5.0-5.1
Utilizes UE 5.1 Enhanced Input Action Mappings

Graphic Settings: Added Vertical Sync (V-SYNC) Enablement
Key Binding Settings: Additional Key Bindings were added
Technical Details
Features: (Please include a full, comprehensive list of the features of the product)
Ready to use Blueprint menu system – fully functional
Main menu & in-game/pause menus with settings options
Mouse/Keyboard and Gamepad navigation
Blueprints and widgets enable you to change Graphics, Audio and Key Binding settings
Settings can be applied and saved on disk and re-loaded on game start
Sample audio cues included demonstrating use and control over music, effects, and voice sounds
In-game/pause menu with customizable section for game instructions
Customizable Credits widget
Completely commented and clean Blueprints
Color coded Developer comments highlighting Blueprint nodes that need to be integrated into game levels and characters
Fully functioning example demo levels and character

Technical Details:
Number of Blueprints: 9
Number of Levels: 3
Number of Level Sequences: 1
Number of Structures: 2
Number of Textures: 1
Number of Sound Mixers: 4
Number of Sound Classes: 4
Number of Sound Waves: 4
Number of Sound Cues: 3
Number of Enhanced Input Mapping Contexts (UE 5.1): 1
Number of Enhanced Input Mapping Actions (UE 5.1): 13
Input: Mouse, Keyboard, Gamepad
Network Replicated: No
Supported Development Platforms:
Windows: Yes
Mac: No


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