Dynamic Water Physics 2 is a water physics simulation tool that uses mesh data to simulate buoyancy and hydrodynamics – above and under the water. Suitable for any mesh shape and size.
This asset is a physics asset and aims to be render pipeline independent. However, the included demo flat water shader reflections do not work with URP or HDRP meaning that a 3rd party water shader will have to be used in that case.
DWP2 is a complete rewrite from the previous version to make use of new Unity features and get even better performance.
MAIN FEATURES
• Fast and easy to set up – either manually or through the one-click wizard.
• Simulate any object of any shape or size, as long as it has a mesh.
• Extremely well optimized. ~0.02ms CPU time on average per object in the demo scene, ~1.2ms total for 70 objects. (Wavy water performance depends on 3rd party asset used)
• Multiplayer support (Mirror and PUN2).
• WaterObjects are Rigidbodies and interact with water only through the use of forces. No translation or rotation applied.
• Uses an in-built algorithm to generate a simplified simulation mesh meaning that high-poly models can be used without affecting performance.
• Suitable for both desktop and mobile.
• Works with any positive object scale.
• Works underwater.
• Water effects work with any flat water and are auto-generated using simulation data.
• Included C# source code, manual, and everything seen in the demo.
SHIP CONTROLLER
• Ship controller that can be used together with WaterObjects to make drivable boats and ships.
• Additional script for submarines.
• Multiple engines with sound, both inboard and outboard.
• Bow and stern thrusters.
• Multiple rudders.
SUPPORTED WATER ASSETS
Crest
KWS Water System
Stylized Water 2
R.A.M
Ceto Ocean
Lux Water
SUIMONO Water System
Ocean Community Next Gen
All flat water assets (AQUAS, Stylized Water Shader, etc.)
https://assetstore.unity.com/packages/tools/physics/dynamic-water-physics-2-147990
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