Dynamic AI System v1.0 (4.27, 5.0)

Asset Version v1.0 (4.27, 5.0)Link 1 | Link 2 


Dynamic AI System is a flexible and scalable tool for creating complex paths and various actions/behaviors for your NPC.

Make them follow paths, do various actions and react to world changes in a simple and easy way.

Technical Details
Create complex paths with various options
Create and execute any actions on NPC, from playing simple animations to interfering into gameplay logic
Full blueprint support, doesn’t require C++ knowledge to expand and use the system
Condition Query System which will make your NPC react to world changes
Easy implementation to new and existing projects
Documentation & Demo level with over 30 usage examples to quickly get started
Clear and commented code & blueprints
Supports saving & loading state of NPC
Full runtime changes support for NPC to change their behavior in runtime
Supports Multiplayer
Code Modules:
DynamicAISystem (Runtime)
DynamicAISystemEditor (UncookedOnly)
Number of Blueprints: 34
Number of C++ Classes: 16
Network Replicated: Yes
Supported Development Platforms: Windows
Supported Target Build Platforms: Windows



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