Damage FX (v1.3)

FORMATSUnity
Version v1.3Link 1 | Link 2 | Link 3

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The Dynamic Damage and Mesh Destruction with Damage FX Shaders is a powerful Unity asset that provides developers with a comprehensive solution for creating realistic damage effects on any 3D mesh. This asset allows users to apply damage to any mesh by revealing a layer of damaged surface in real-time, complete with a mask that can hide any damaged parts with an alpha cut.

With customizable damage effects, users can adjust the impact size, surface clip, dirt, and glow per impact point, allowing for the creation of unique and varied damage effects for any object in the game. The glow mask feature also fades over time, creating a more dynamic and realistic effect.

The asset is designed to be scale-independent and works seamlessly on any surface, with adjustable hit points that default to 200. Whether you’re creating a first-person shooter or a destructible environment, this asset provides the tools necessary to create stunning and realistic damage effects that will set your game apart from the competition.

Whether you’re starting with simple dirt splats, bullet holes, explosion breaches, or laser guns on the surface of any mesh, this asset gives you complete control over the points size, dirt mask, heat and edge glow, clip, and vertex displacement.

The effect is scale-independent and works on any surface, with a convex or regular Mesh Collider required to capture impact points. Local space coordinates can be provided directly into the shader to enhance the effect further.

🪛 Customized with Amplify Shader Editor
This package can be easily customized with the Amplify Shader Editor. The editor provides unlimited customization options by reusing the Damage FX Function, which blends perfectly within the existing node framework. The damage function is designed as an extension and can be easily combined with your existing shaders made with Amplify.

⚠️ Please note that skinned meshes with animations are not supported, but any other animation will work out of the box.

Real-time damage effects on any 3D mesh
Adaptable to any weapon type and specific requirements
Control over points size, dirt mask, heat, and edge glow
Clip and vertex displacement
Scale-independent and works on any surface
Supports Standard, Universal and High Definition pipelines
Easy to combine with existing shaders in the Amplify Shader Editor.
Convex or regular Mesh Collider support
Not compatible with skinned meshes with animations.

Whether you’re looking to add realistic damage effects to your first-person shooter, action-adventure, or destructible environment game, the Dynamic Damage and Mesh Destruction with Damage FX Shaders asset offers the tools necessary to take your game to the next level.

https://assetstore.unity.com/packages/vfx/shaders/damage-fx-102179

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