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Improve Unreal’s origin BackgroundBlur widget, so that a mask texture (or material) can be applied to control the blur effect region.

Technical Details
Support applying a mask texture.
Support using material as a mask. (Updated 2022-10-10)
Support switching mask channels (RGBA) of the texture.
Support changing mask texture and texture channels in blueprint at runtime.
Demo level included for an example of integration.

Code Modules:
BackgroundBlurWithMask – Runtime
Number of Blueprints: 4
Number of C++ Classes: 10
Supported Development Platforms: Win64, Win32
Supported Target Build Platforms: Win64, Win32, IOS, Android


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