Animal Controller (New Update)

New Update: Click Here
Version v1.4.2a: Link 1 Link 2 | Link 3
Version v1.4.2: Link 1 Link 2
Version v1.4.0a: Link 1 Link 2


This asset is included in Horse Animset Pro(HAP). If you are going to use HAP too, You don’t have to buy AC
If you have trouble upgrading or any script is causing errors, remove the “MalbersAnimations/Common/” folder and reimport the asset again.
Animal Controller(AC) is an animation framework controller, root-motion or In Place, for any creature or HUMANOID character.
AC is the base controller for all my Assets, but you can use it with any other creature in the Assetstore.
Based on Scriptable Architecture, the asset uses modular features that you can add or remove to best fit your projects.
There’re over 100 tools that will help you achieve any situation without having to write a line of code.
It was built from the ground up with over 4 years of experience to make all my assets shine even more with a smooth and modular controller.
AC is based on States, Modes and Stances.
States like Locomotion, Idle, Jump, Fall, Fly, Swim, Climb, Glide, death, etc.
Modes like Main Attacks, Secondary Attacks, Hits, Actions, emotes, etc.
Stances like crouched, wounded, sneak.
States are the animations that contain certain Logic and they cannot overlap each other (Ex: You cannot swim and fly at the same time).
Modes are the animations that be used while a state Animation is playing (Ex: Attack while flying or running or get hit while falling or swimming).
Stances are animations that change the way states look. (E.g. You can walk wounded, or crouched, or can do a happy walk)
Combining all these features you can create

Technical details
– Modular System base on States
– Stance Animations
– Zones to activate States,Stances or Modes
– Platforms Logic
– Terrain Alignment
– Event System based on Scriptable objects.
– Mobile Ready
– Compatible with Rewired
– Scriptable Variables
– Stats (Health, Stamina, Air)
– Head Look At
– Nav Mesh AI Control
– Point & Click
– Mesh Changer
– Material Changer
– Pick Up Drop Logic
– Blendshapes/Morphs Manager
– Scalable Control
– Steps Manager
– Effect Manager
– Respawner & CheckPoints
– Gravity Changer
– Brain AI
– Clean and easy to read Animator
– Full C# source code is provided.


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