Alien Planet Fantasy Environment – Grassland Plants (4.25+)

Asset Version (4.25+)Link 1 | Link 2


This Alien Grassland Environment package features an ecosystem of interactive plants that flow in the wind; and light-up when the player touches them!

The package contains everything you need for your game environment, including:
18 unique plant species (11 of which are physics interactive with the player)
A Dynamic Plant wind blueprint that animates wind according to a world-space texture
A Landscape with a world-creator landscape material (using world creator masks)
A Bioluminescent water material
A tileable backdrop landscape mesh
A Realistic Planet Material (with 2 4k planet textures)
Animated Starry Sky Material
An Animated Nebula Material
5 Rock Meshes

Physics Plant Blueprint
The Physics Plant Spawner Blueprint is to be placed within your player pawn blueprint, and will automatically detect any of the interactive Alien plants that have been painted with Unreal’s foliage tool. When an Alien ground plant is detected within the radius of this blueprint, it will automatically switch it with a Plant Physics blueprint which the player can interact with. When the player stops touching and moves too far away from the plant, it will switch back to being an instanced foliage actor, preserving your game’s performance!

Wind System
The plant’s materials have been designed along with a wind system blueprint, which provides you with realistic flowing of grass, shrubs & trees, with minimal performance impact. You can modify the wind simply by changing the public variables on the blueprint, and it will apply to all materials that utilize the wind system.

Landscape with World Creator
The unreal landscape and the backdrop landscape mesh have been generated by World Creator 2, which utilizes splat-map texture masks. To replace the landscapes, you can generate your own within World Creator along with its own splatmaps. Simply swap out the splatmap texture and apply the landscape material, and your landscape will instantly be rendered with the realism seen in the preview images.

Sound Effects
The environment includes 7 ambient sound effects sound effects, including wind, water, animal calls, and crickets! The package also includes 29 Footstep sounds, which include the following themes:
Water Shallow
Water Deep

Plant Species
Spiky Palm Tree (4 Variations)
Orange Tree
Dry Tree
Fat Bottle Tree
Glowing seed-tree
Blue Stump Tree
Alien Cactus
Alien Flower
Coconut Shrub
Tentacle Shrub
Glowing Bulb
Rock Fungus
Spiral Fern
Ring Shrub
Green Spiky plant
Red Spiky plant
Grass clump
Glowing Wheat-Grass

Technical Details
18 Plant Species (21 Plant Static Meshes)
5 Unique Rocks
Wind Controller blueprint that affects plant materials via Material collection Parameter
World Creator Terrain with Material that uses Splatmaps (You can create your own using World Creator and apply the material)
Tileable distance terrain static mesh for exterior environment
Hue of Materials and environment controlled by Material Collection Parameter
Flickering Star Material
Realistic Planet Material
2 original Planet textures
Crickets Sound Effect
Wind Sound Effect
Animal Call Sound Effect
Number of Unique Meshes: 32
Collision: Yes, automatically generated
Vertex Counts (for highest LODs):
Trees = 38000 to 13000
Smaller Plants = 8000 to 3500
Horizon Landscape = 40000
Grass = 1400 to 540
LODs: 3-4
Number of Materials and Material Instances: 60
Number of Textures: 78
Texture Resolutions:
4096 = 18
2048 = 13
1024 = 27
512 = 11
256 = 7
128 = 1
64 (Terrain) = 16

Note: Some Textures included have maximum resolutions set to improve performance. But I have included full resolution textures incase you need to maximize quality for film


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