AI Spline-Based Movement System (New Update)

New Update: Click here
Asset Version (5.1)Link 1 | Link 2 | Link 3
Asset Version v1.1.3(4.27, 5.0)Link 1 | Link 2 


What is this plugin used for?
This is an advanced, optimized, and easy to setup component-based system that will let you to achieve more AAA quality aspects of your games. Makes AI moving on navmeshes a lot more smooth and natural without forcing any rotation/movement limitations to your Character (or Pawn) and with no compromises on the performance side (at least on modern mid-end desktop CPUs). C++ well commented code only and almost all is virtual and fairly flexible for inheritance and your further code modifications.

How to use it?
Add plugin’s actor component to your Pawn/Character
Add just two nodes/behavior tasks from it to your logic
Tune it’s params (which all has description) as you want
That’s all

Easy to setup, no coding skills required
Contains 1 actor component, 2 blueprint nodes, 1 behavior tree task
Compatible both with Characters and Pawns
Compatible both with RVO Avoidance and Crowd Manager, but not at perfect level in some cases
Very well optimized – no performance drops at least on modern $100 CPUs (tested with 100+ actors)
Has fully commented code – hundreds of lines of comments
Code is fairly flexible for inheritance and your further code modifications

Technical Details
Number of Blueprints: 0
Number of C++ Classes: 4
Network Replicated: No (Not Required)
Supported Development Platforms: Win64/Win32/Linux/MacOS/PS4/XboxOne/IOS/Android
Supported Target Build Platforms: Win64/Win32/Linux/MacOS/PS4/XboxOne/IOS/Android


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