2018 Mercedes-Benz S-Class Maybach

High detailed 3D model of 2018 Mercedes-Benz S-Class Maybach with interior.

FORMATSFBX | OBJ | MAX3DS | C4D 

Free Download: Link1 | Link2

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High detailed 3D model of 2018 Mercedes-Benz S-Class Maybach with interior.
Main features:
– Originally created with 3ds Max 2015
– Two .MAX files with Corona and Standard 3ds Max materials
– Subdivision modifier is available in the history for .MAX, .MB and .C4D file formats. You can get access to original non-smoothed mesh by deactivating the Subdivision modifier
– Separate objects like body, wheels and doors. Total number of objects is 19. All objects are intelligently named
– Doors can be opened
– Unit system is set to metric (millimeters). Real-world scale
– All textures and materials are included and assigned
– 20 textures, which vary in resolution from 256x256px to 4096x4096px
– Previews rendered in 3ds Max 2015 with Corona 5.0
Special notes:
– .OBJ format is recommended for import in other 3d software. If your software doesn’t support .OBJ format, please use .3DS format; .OBJ format was exported from 3ds Max. The geometry for .OBJ format is set to quads – .MAX files can be loaded in Autodesk 3ds Max 2015 or higher. In order to use Corona rendering setups and materials, Corona 3.0 or higher is needed
– .C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and standard renderer used
– .MB file can be loaded in Autodesk Maya 2015 or higher. Only standard Maya materials and standard Software renderer used
Polycounts:
– .MAX format (only one file included with MeshSmooth iteration 1 applied to all objects):
no MeshSmooth: 173,251 faces and 195,243 vertices
MeshSmooth iteration 1: 692,063 faces and 735,919 vertices
MeshSmooth iteration 2: 2,768,252 faces and 2,854,895 vertices
– .MB format (only one file included with Subdivision iteration 1 applied to all objects):
no Subdivision: 173,251 faces and 195,243 vertices
Subdivision iteration 1: 692,063 faces and 735,919 vertices
Subdivision iteration 2: 2,768,252 faces and 2,854,895 vertices
– .C4D format (only one file included with Subdivision iteration 1 applied to all objects):
no Subdivision: 173,251 faces and 195,243 vertices
Subdivision iteration 1: 865,314 faces and 931,162 vertices
Subdivision iteration 2: 2,941,503 faces and 3,050,138 vertices
– .FBX and .OBJ formats (3 files included for each format):
low: 173,251 faces and 195,243 vertices
medium: 692,063 faces and 735,919 vertices
high: 2,768,252 faces and 2,854,895 vertices
– .3DS format (3 files included):
low: 345,561 faces and 208,204 vertices
medium: 1,384,126 faces and 767,087 vertices
high: 5,536,504 faces and 2,970,414 vertices

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