Memory streaming and optimization system. Stream your game from a disc in any axis and space, avoid loading screens, change the background terrains into low poly meshes, use floating point fix system.
Technical details
Features:
floating point error fix system
looped world system
low poly mesh background generator for terrain and trees (NatureManufacture and trees with crosses)
multi scene editing support
multiple layers streaming
support for multiple devs working at one area
removes world size restrictions and slow down in unity editor at huge or extremely detailed scenes
ring streaming (replacement of the objects according to the distance)
collider hit streaming option
support for extremely big worlds
easy automatic processes will save your development time
in few clicks you can stream endless world
work in any axis and space: 2d, 3d, vertical, horizontal
reduce RAM,CPU,GPU,VRAM usage of your game
reduce number of objects in your scene
spawned player support
physics manager
load your world in background ( async loading )
compatible with amplify, graphine and any other texture stream system
loading screen system
LOD system for split terrains
Our floating point system support unity dynamic navmesh
innovative local area updater
terrain culling system based on camera view
GI and lighting manager
Occlusion Culling support
terrain manager to cut your terrain into parts
fully commented opensource code that will help you to work with World Streamer!
direct Atavism MMO system support.
HD and URP support
https://assetstore.unity.com/packages/tools/terrain/world-streamer-2-176482
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