VR Throw Lab is a tool for fine-tuning throwing mechanics in VR.
Getting throwing mechanics to feel just right in VR can be tricky, especially if you’re asking the user to throw far and/or accurately. What feels right to the user is going to depend on tasks you’re asking them to perform, the hardware they’re physically holding, and their expectation of how thrown objects should behave in your virtual world.
VR Throw Lab is a collection of tools that can be used to create the throwing mechanics that are right for your VR game and maintain a consistent experience across platforms.
The package includes a playable Lab scene that can be used to test values without needing to take off the headset.
Key Features
Automatic Device Detection
Velocity Smoothing
Velocity Scaling
Grab/Release Threshold Adjustment
Aim Assistance
Release Friction
Supported SDKs
SteamVR 2.0
Oculus Integration
Unity XR Toolkit
(Can be integrated into any interaction system with some scripting)
Supported Devices
Vive Wand
Valve Knuckles
Oculus Touch (1G + 2G)
Windows MR Motion Controllers
*The included SDK integrations are optional and will cause compiler errors if the corresponding SDK is not present in the project. These folders are safe to delete. See manual for more info.
https://assetstore.unity.com/packages/tools/input-management/vr-throw-lab-161246
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