Technical Details
Features:
1 Historical Swords with realistic functionality, ready to use in VR
A Spear and an Axe
Advanced Physics that make the swords interact with the world in a realistic way
Throw Assist System
2 Variations for each sword, plus an “Age” slider to add wear and damage to the swords
A custom 1 handed sword to create a custom sword using any custom mesh
A custom 2 handed sword to create a custom sword using any custom mesh
A Slice actor with customizable mesh, that allows you to slice virtually any custom mesh
A Holster actor that you can add to a Pawn or the world, that allows you to holster the swords
2 Example games that can be used as a template to build upon
Includes sound effects for “swoosh” sounds when swinging swords, Collisions, and “slice” sound effects when slicing procedural meshes, both of which can easily be replaced with your own custom sounds
Swords included:
Arming Sword (Knight’s Sword)
Assassin’s Straight Sword – 2 Handed
Claymore – 2 Handed
Cutlass
Falcata
Katana – 2 Handed
Kris
Scimitar
Tactical Combat Sword
Viking Sword
Custom 1 Handed Sword
Custom 2 Handed Sword
Number of Blueprints: 14, plus additional blueprints used in Example games
Textures: 124 textures @ 2048×2048 (You can change the Max Resolution to lower the resolution if needed)
Input: Works with VR motion controllers
Supported Development Platforms:
Tested on Windows with Oculus-VR and Steam-VR.
I have received reports that it works perfectly on Oculus Quest as well.
https://www.unrealengine.com/marketplace/en-US/product/vr-swords-and-slicing-system-historical
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