This pack includes:
✓ Volumetric Fog & Mist for Universal Rendering Pipeline
✓ Volumetric Fog & Mist for Builtin Pipeline
✓ Dynamic Fog & Mist 2.
Volumetric Fog & Mist 2 is a complete and performant immersive AAA fog solution used in games like Gigaya, Praey for the Gods, MarZ: Tactical Base Defense, Falling Frontiers, Sky Fleet, Frontline ZED and many others.
Key Features:
• Fog areas: create and position any number of fog areas, of any size and features in Editor or at runtime.
• Simple workflow: add fog volumes as you would create and move/scale gameobjects.
• Fog voids: you can create several fog voids easily in the scene making 3D holes into the fog (1 fog void supported in the built-in version).
• Native directional light support with shadows including cascade option.
• Native URP spot & point lights support with shadows.
• Fast point lights option: this feature can cast light on the fog from up to 16 (or even more) point lights with additional global controls for intensity and range and much better performance.
• Fog of war with interactive editor which allows you to paint, clear or color the fog areas with a brush or using scripting in Editor and runtime.
• Terrain fit option: ability to adapt to any kind of surface below the fog.
• Depth blur/scattering option for maximum realism.
And much more:
• Sun light diffusion and specular effects.
• Distant fog: cover horizon/sky/far distances with performant fog.
• Wind speed and direction.
• Turbulences.
• Fly-through-clouds: create floating clouds which can be crossed.
• Transparency options to support specific non-opaque objects like lakes, ocean, rivers, sprites, etc.
• Profile based: create and share settings among multiple fog areas or scenes.
• Ready to use presets: mist, windy mist, fog, heavy fog, low clouds, sea of clouds, toxic swamp, sand storm, …
• Automatic fade in/out or profile-based transitions between zones.
• Works in Scene View as in Game View.
Volumetric Fog & Mist 2 fully supports built-in and URP, including forward, forward+ and deferred rendering path and is recommended by Unity as a volumetric solution in URP.
Requirements:
This asset includes 2 packages, created from scratch and optimized for each rendering pipeline with focus on workflow usability, performance and ease-of-use:
URP pipeline:
• Unity 2020.3 or later (LTS version is recommended).
• Universal Rendering Pipeline 10.5.1 or later.
• Setup tutorial (only for URP version).
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