Viking

Low poly game ready modular character with face blend shapes

FORMATSUnreal | FBX

Unreal: click here
FBX: click here

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UE video preview
The scene and animation in the preview are not included in the project
Note that the model has two skeleton variations:
Epic skeleton and Epic skeleton with extra bones (Viking_V2) for physical beard simulation
Feature:
Separate mesh parts
53 Face blend shapes/morph target (supporting LiveLink Face from Apple)
Rigged with Epic Skeleton.
Cloth physics simulation
Character:
Polygons: 45289
Vertices: 67132
Triangles: 88677
Hair:
Polygons: 10954
Vertices: 14292
Triangles: 21996
Shield:
Polygons: 4861
Vertices: 5309
Triangles: 8621
Axe:
Polygons: 2471
Vertices: 3047
Triangles: 4920
Technical Details
Rigged: (Yes)
Rigged to Epic skeleton: (Yes)
If rigged to the Epic skeleton, IK bones are included: (Yes)
Animated: (No)
Number of Animations:-
Animation types (Root Motion/In-place):-
Number of characters: 1
Vertex counts of characters: 67132
Number of Materials and Material Instances: 36
Number of Textures: 113
Texture Resolutions: (512×512,1024×1024,2048×2048,4096×4096)
Epic Skeleton:
The Head bone contains a “Hair” socket for attaching Hair.
The Hand_L bone contains a “Shield” socket for attaching a Shield.
The Hand_R bone contains the “Weapon” socket for attaching Axe.
Viking_V2
Extra Bones:
R_Braids
R_Braids1
R_Braids2
R_Braids3
C_Braids
C_Braids1
C_Braids2
C_Braids3
L_Braids
L_Braids1
L_Braids2
L_Braids3
The Head bone contains a “Hair” socket for attaching Hair.
The Hand_L bone contains a “Shield” socket for attaching a Shield.
The Hand_R bone contains the “Weapon” socket for attaching Axe.

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