Unreal Engine: Character UI

Learn to create an interactive and editable Character UI like in God of War, Final Fantasy, The Witcher, or Madden!

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In this game development course, you’ll learn how to use Unreal Engine’s Widget Blueprints to create a Character based UI (User Interface). This type of interface can be found in all genres of games! Games such as The Witcher, God of War, Final Fantasy, and Madden Football ALL have character UIs present in them. Knowing how to use widget blueprints is a critical skill for those aspiring to be a UX (User Experience) or UI (User Interface) designer on an Unreal Engine project!

This course contains 80 fun-to-follow video lessons. You’ll learn how to:
Download, install, and setup a project using the Unreal Engine
Add-on (free!) Marketplace content (several Paragon character asset packs)
Import outside assets
Create a character based User Interface layout

Work with and understand many of the different “Widget” types available in widget blueprints including:
Buttons
Images
Text Boxes
Horizontal & Vertical Boxes
Spinner Boxes
Sliders
Uniform Grid Panels
Create Data Tables
Extract data from a Data Table and Bind Data to Widget Variables in our User Interface
Create Variables, Write Functions, and Create Scripts to make an interactive and editable User Interface

Watch online or Download for Free

01 – promo-video-character-ui-course
02 – project-primer
03 – download-install
04 – project-creation
05 – add-content-packs
06 – import-assets
07 – widget-blueprint-creation
08 – widget-blueprint-display
09 – character-pic-name-layout
10 – character-role-layout
11 – custom-widget-creation
12 – character-affinities-layout
13 – character-status-layout
14 – character-change-layout
15 – character-category-layout
16 – character-structs
17 – character-data-table
18 – export-data-table
19 – import-data-table
20 – game-instance-blueprint
21 – get-character-data-function
22 – character-name-binding
23 – widget-binding-bug-fix
24 – character-image-binding
25 – character-role-binding
26 – character-affinity-bindings
27 – character-level-binding
28 – character-money-binding
29 – character-xp-binding
30 – character-color-binding
31 – player-controller-blueprint
32 – character-change-ui-1
33 – character-change-ui-2
34 – character-change-game-1
35 – character-change-game-2
36 – character-change-game-3
37 – abilities-base-layout
38 – abilities-icon-button-layout
39 – abilities-name-description-layout
40 – abilities-properties-layout
41 – abilities-icon-binding
42 – ability-name-binding
43 – ability-description-binding
44 – abilities-property-name-bindings
45 – abilities-property-value-bindings
46 – ability-widget-animations
47 – ability-hover-function
48 – ability-default-button-script
49 – ability-button-hover-script
50 – ability-button-unhover-script
51 – ability-voice-script
52 – attributes-base-layout
53 – attribute-name-layout
54 – attribute-auto-move-layout
55 – attributes-auto-move-speed-layout
56 – attribute-health-layout
57 – attribute-health-regen-amount-layout
58 – attribute-health-regen-rate-layout
59 – attribute-taunt-layout
60 – attribute-color-layout
61 – category-selection-script-mouse
62 – category-selection-script-controller
63 – attribute-auto-move-binding
64 – attribute-auto-move-speed-bindings
65 – attribute-health-bindings
66 – attribute-health-regen-amount-binding
67 – attribute-health-regen-rate-binding
68 – attribute-color-bindings
69 – save-game-blueprint
70 – create-save-game-function
71 – load-save-game-function
72 – overwrite-save-game-function
73 – save-load-script
74 – get-character-data-function-update
75 – attribute-name-script
76 – attribute-auto-move-script
77 – attribute-auto-move-speed-script
78 – attribute-health-regen-rate-script
79 – attribute-taunt-script-1
80 – attribute-taunt-script-2
81 – attribute-color-script
Project Files: Link 1 | Link 2

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